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English Senior High

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0 The English language is full of words which have changed their meanings 3lightly or even dranmatically over the centuries. Changes of meaning can be of a number of I (of の用法)【nice の意味の変遷) different types. Some words, such as nice, have changed gradually. Emotive words tend 例示1企 今例示2 2(文構造) to change more rapidly by losing some of their force, so that awful, which originally とzthe meant ‘inspiring awe', now means Very bad’ or, in expressions such as awfully good, い 5 simply something like *very. In any case, all connection with ‘awe' has been lost. 2 Some changes of meaning, though, seem to attract more attention than others. (0This is perhaps particularly the case where the people who worry about such things 3 (the case where 】 【文構造】 believe that a distinction is being lost. For example, there is a lot of concern at the moment about the words uninterested and disinterested. In modern English, the positive 10 form interested has two different meanings. The first and older meaning is approximately 今説明 4 las の用法) 'having a personal involvement in', as in otniab neit The second and later, but now much more common, meaning is ‘demonstrating or He is an interested party in the dispute. pd cooig 不説明 1s experiencing curiosity in, enthusiasm for, concern for, as in 和 He is very interested in cricket. (2)It is not a problem that this word has more than one meaning. Confusion never 小理由 seems to occur, largely because the context will normally make it obvious which meaning is intended. In all human languages there are very many words which have more than one meaning- this is a very common and entirely normal (3)state of affairs. Most 20 English speakers, for example, can instantly think of a number of different meanings for the words common and state and affairs which I have just used.

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English Senior High

1の答えが2なんですが、なぜこの答えになるんですか?解答見ても分からないです。

速読問題 【目標時間5分) 6 グラフと英文について問いに答えなさい。 A-43(関東学院大)(各4点) There has been growth in the sales of computer and video game units in the United States for the past 12 years. Perhaps the largest growth was between [ land [ ], when the sales of computer and video game units increased about 42 percent. After 1998, there has been a steady increase in the sales except in Computer US 1、when there were fewer units sold than in | ]. In 2006, the and video game software sales grew six percent. bopcu pat U.S. Computer and Video Game DOLLAR Sales Growth -7.4 8.0 920b) 7.0 7.1 7.0 7.0 6.1 6.0 4.8 5.0 4.0 otonitxs 3.0 2.6- gnal 2.0 1.0 0.0 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005. Year o市 id al 本文の空所に入る年の最も適切な順番を示した組み合わせを1つ選びなさい。 1996 - 1997 - 2004 - 2005 199721998 2004 -2005 1. 1996 -1997 - 2005 - 2004 の 1997-1998 - 2005 - 2004 3) noloo usgua 2. 本文の内容に一致するように、次の質問に対する最も適切な答えを1つ選びなさい。 so psh s/ 1 From this article, how high would the bar for 2006 for the total number of Computer and video games be? Approximately the same height as 2005. ② Shorter than 2005. ont ad t. sgsug.nl ③ Taller than 2005. ed to の It is impossible to tell. 【2分) リスニング 音声を聞いて、問いに答えなさい。 英文は2度読まれます。 A-44(各2点) 国声の内容と一致するものには○、 一致しないものには×を書きなさい。 Billion dollars

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