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English Senior High

間違ってるとこあったら教えてください

英語 6 次のグラフ及び英文を読み、1から3の質問の答えとして最も適当なものを,それぞれ①~④ 23 のうちから一つずつ選びなさい。 解答番号は Not very familiar 18% Somewhat familiar 25% Not familiar 7% 21 Survey on Esports - 7 - Very familiar 50% Kazuhiro's dream is to be a professional esports player in the future. Esports stands for electronic sports. It is a form of video game competition. Sometimes tournaments for money are held and many people watch them online. Kazuhiro's friends introduced him to esports a few years ago, and he quickly became one of the best players among his friends. He has also participated in many local esports tournaments with them, and their team always won first or second place. Because of this experience, he started thinking of becoming a professional esports player. In one of his classes, Kazuhiro had to make a newsletter for his assignment. He decided to do a survey on esports. He found that some of his classmates were not familiar with esports. So, he thought he would try promoting it in his high school. He held an esports event for his classmates at school. He was not sure whether anyone would come to this event, but to his surprise, many students attended and enjoyed his workshop. He showed them some of the most famous video games in esports. He also gave them some advice on how to win. Finally, he did a live esports demonstration and played against a friend in another country. After this, a lot of his classmates asked Kazuhiro about esports. He felt pleased and satisfied with what he did. Now, he not only wants to be a professional esports player, but also be a person who can promote it. Through esports, he has been able to make friends all over the world, and he wants to spread the joy to other people. 2023KN1A-14-008 1 According to the pie chart, which of the following is true? 0 Less than 50% of the students are familiar with esports. 2 More than 90% of the students are not familiar with esports. 3 Twenty-five percent of the students are not familiar at all with esports. 4 Seventy-five percent of the students are familiar with esports. 2 According to the passage, which of the following is true about Kazuhiro? He wants to be a professional esports player. He wants to create a new video game in esports. He has a negative image of esports. 4 He has already won a lot of money from playing esports. 2 3 3 According to the passage, which of the following is true about Kazuhiro? He got confused when his friends asked him questions about esports. 2 He held an event to teach his classmates about esports at his school. 3 He was disappointed because not many people came to his workshop. 4 He learned about a professional esports player from his classmates. - 8 21 英語 22 23 2023KN1A-14-00

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English Senior High

一枚目 長文 二枚目 問い 三枚目 答え この問いで色々と疑問点がありしつもんしました。 ①一枚目の付箋(上の)に書いていますがservethemselvesが再帰代名詞になるらしいんですけど訳し方が不明です。 ②一枚目の付箋(下の)に書いていますが緑色の斜線で囲んだ... Read More

serve themselve) i Reading 速読問題 次の英文を2.5分で読んで, 1. の問いに答えなさい。 訳の drau 目標 20分 (he) A new *retail concept was introduced in the United States when the first self-service "grocery store named Piggly Wiggly/opened in 1916// Before that, customers used to starframent. bring a shopping list to a neighborhood store and wait while a store clerk collected the items they wanted and measured out products like *flour and rice from large 一方で新しい containers. On the other hand, Piggly Wiggly gave customers baskets and asked (容器) (2) を…の状態で出す くて食べ物] them to serve themselves. They filled their baskets with packets of flour and rice, TE shelf 複数形 (食料品) (棚) cans of vegetables, and other groceries from the store's shelves.. BIRG stocenes from the souhogo を (3)Sales at Piggly Wiggly tog of ondo JB9Tg в Beim J'mol (一般的に) typically bought more when they *made their own selections. 18 15 were higher than at other adow ow: Jeal lliw sIBE odT x (42-=) anel hiny-neque euiq email easly ams 10 expanded to become a chain of stores, and other markets copied the self-service (拡張する) (まねする) (Copy)id behoo (4) Writi model. The modern supermarket was born. ¹ retail [rí:teil]: 9 make a selection : er stores, because customers I& rado nol esmeni ingi 0212 di betuoosi - labom jealsi eril of egneriaxe ens.] It influenced not only the way people shopped but also other aspects of the food 2 grocery store # 12 aspect [æspekt] : wilsop-deid bat0qml ( CAN-DO List (製造会社) a'sibns? vol. business. For example, food manufacturers started using more attractive packaging (6710) Teunitnoo elsa erti lliw gnol wol Soon Piggly Wiggly in order to draw customers to their products. 19dor to bus odi is gainn (168 words) LET muvola Ikan Ce yebir azon Ion] D 4 flour [fláuǝr]: d boy mo lan <知識・技能〉第4文型, 第5文型について理解できる。 <思考力・判断力・表現力〉 近代的なスーパーマーケット esanal juodliw soment bathoml 1.

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