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English Senior High

2にはdisinterested、3にはfalseが入ります。 この文章の最後のThe ideaからの1文が、意味も、falseが入る理由もわかりません。 よろしくお願いします🙏

Play and art are alike in that both activities appear superficially at any rate>to lack the compulsion associated with biological necessity. We seem not to have to play in order to survivé; nor are we obviously compelled to paint pictures, compose music, or sculpt statues. Although one can imagine that a man might be forced by S. another to create sómething, it is generally true that art is a voluntary activity, and that creativity_flourishes best (in the absence of compulsion. The same is true óf play. \For, although one might compel a child to play a game\against his will, the game will straightaway lose one of the characteristics)that makes(it play. If it is accepted that both play and art are essentiarty voluntary, it follows that both are generally( 2 )activites. | Although games. can be turned into ways of makinga living by those who are particularly skilful players, (hey do not originate in this way. Although creative productionv may turn out to be financially rewarding, men do not primarily engage in it for the sake of financial gain. Both games and werks,of art stand somewhat outside the ordinary course of life, and 'do not appear to be associated with the immediate satisfaction of wants and appetites. The idea that a novelist, for example, could sit down and write a popular romance for cash with her tongue in her cheek is almost certainly( 3 ).

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English Senior High

(d)に入るのがasなのですが、何故ですか? わかる方教えてほしいです!

その番号を記入せよ。 (24点) More than 2,000 people were aboard when the Titanic hit the iceberg on April 15, 1912 and ( a ) to sink. Some of the wealthiest people in the world were travelling in the ship's luxury cabins. Hundreds of people were also on their way to America with the ( b ) of a fresh start ina new country. However, as all these passengers rushed toward lifeboats, eight musicians remained calm. Led by bandleader Wallace Henry Hartley, they played music in an attempt to stop the panic. All eight men died when the ship sank, (c) with nearly nな 1,500 other passengers and crew. The violin Hartley played ( d ) the Titanic went down becamea symbol of courage and strength. On October 19, 2013. it was sold at an auction in the United Kingdom at more than double the amount (e ). The expensive purchase set a world record for any single Titanic object ever bought. The damaged violin, now unplayable, was a gift to Hartley from his fiancée, Maria Robinson. On a silver plate on the instrument are written the words: “For Wallace, on the occasion of our engagement. From Maria." The violin was found sink (f) in the water and was later identified and returned in the summer of 1912 to Robinson. ( g ) she died in 1939, her sister donated it to a local charity group. A violin teacher got it and passed ( h ) a student named Eve. The violin was stored a/on. away until being rediscovered by Eve's son in 2006. For the next seven years, scientists and historians did extensive research and tests on the violin to make ( i ) Tool thing They determined “hevond a reasonable doubt” that it was DOS

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Mathematics Senior High

私はいまニュージーランドに留学している今年度上智大学を受験予定の高校2年生です。上智大学の経営学科の帰国生入試には和訳問題があるのですが、どれも自分には難しく、現地の先生にアドバイスしていただいてもいまいちわかりません。どなたか、回答を教えていただければと思います。 下線... Read More

Why - and why now? Because of the shift in the Experience Economy. Goods and services are no longer enough; what consumer want today are experience - memorable events that engage them in an inherently personal way. As paid-for experiences proliferate, people now decide where and when to spend their money and time - the currency of experiences - as much if not more than they deliberate on what and how to buy (the purview of goods and services). (1) But in a world increasingly filled with deliberately and sensationally staged experiences - an increasingly unreal world - consumers choose to buy or not buy based on how real they perceive an offering to be. Business today, therefore, is all about being real. Original. Genuine. Sincere. Authentic. In any industry where experiences come to the fore, issues of authenticity follow closely behind. Think of Disneyland. No place before or since its opening in 1955 has provoked more debate on authenticity within modern culture, nor has any other business sparked more controversy on the effect of commercial activity on the reality of modern living than the Walt Disney Company. (2) Or think coffee. Starbucks earns several dollars for every cup of coffee, over and above the few cents the beans are worth, precisely because it has learned to stage a distinctive coffee-drinking experience centered on the ambience of each place and the theatre of making each cup. Perhaps no other company in the world more earnestly and steadfastly seeks to render authenticity ー resolutely shaping how real consumers perceive it to be. The task has become harder and harder, however, as Starbucks has grown from one shop in Seattle to over 13,000 venues around the world, for nothing kills authenticity like ubiquity. The success of Starbucks no longer depends on its operational prowess or taste superiority; it lies solely in sustaining coffee drinkers' perception of the Starbucks experience as authentic. (3) Now that the Experience Economy has reached full flower - supplanting the Service Economy as it had in turn overtaken the Industrial Economy, which itself had replace the Agrarian Economy - such issues of authenticity now bear down on not only all experience offerings but across all of the economyY.

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