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Lesson 8 Avatar Robots Section 1 ◎区切りごとに意味をとりながら、 音読しよう。 Thisat lawtChasmin 18108m que deboyen diw addon Bin en ni asijilideaib OriHime is a new type of robot. // The robot functions as an avatar/ for people in remote places. // If they use OriHime, / they can talk with express variou s various feelings/ other people / near the robot. // @Users can also by controlling the robot's head and hands hands freely. // amo abrito hitornicht people can control the robot wisio 5 OriHime is 23 centimeters tall / and has a camera, / a microphone, / Ⓒ and a speaker inside. // It can be controlled / with a computer / through the Internet. // Even physically disabled fo ton Luteen ei ami physically disabled people / can control the robot / esitlumtib redio eved odw 980dt 101 Luigled oal // with a special eye tracking system of ben msx 10 we r®Orihime was developed for people / who cannot be in a certain place / 11310M for various reasons. // It can be seen in classrooms, / business meetings,/ family events, and many other situations. //ed emiHiO,08IA 90вlq 単語・熟語を確認しよう 意味を辞書で調べて書き入れよう。 brewoyblandit as libnaid 9) microphone on avatar, gavollabw onthedy 名 [máikrǝfoun] yo, dice insa physically [fizikli] izikli ideoY 910ted tout bultwies asty drement TUS 視線入力装置 (眼や指先しか動かせな 11) eye tracking system To The caい人のための意思伝達装置)h others 12) tracking [trákin] the Nep 13) system [sístəm]_ebrow) MW 1) Orihime red on blu オリヒメ (分身ロボットの名前) prt 2) avatar [ævətà:r] 3) robot [róubat] 4) function [fánkfn] 5) remote [rimóut] 6) control [kəntróul] way 教科書 pp. 116~117 7) freely [frí:li] 8) centimeter Yoshi [séntəmì:tər]ght, コラム アバターロボットへの期待 BI 20 10) D} -CAJEST^H created Orihime, he - Orifime could help előfedulo more people." So he cally has the same functions as SAMIHO AMIERU Golevab og mun beldega AnaitanX9.5** 1 う警備ロボットなど、 多様なアバターロボットが開発され、 実用化が進んでいます。 19 α-amiHiTO 遠隔地に暮らす親戚が子育てに参加できる育児ロボット、 工場や倉庫の見回り・ トで行

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英語 高校生

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I 次の英単語で最も強く発音する部分(第一アクセント) を、 それぞれ記号で答えなさい。 1. del-i-cate アイウ Ⅱ 次の英文を読み、 設問に答えなさい。 How many hours a day do you spend on your *cell phone? Today, more and more young people are spending more and more time on smartphones and computers. According (D) a 2013 *survey carried out by the *Japanese Cabinet Office, 97.2% of high school students owned a cell phone; of these, 82.8% had a smartphone. This is a *drastic increase from 2010, when only 3.9% of those with cell phones had smartphones. The survey also shows that the spread of smartphones has led to increased access to the Internet among children, whose average access time on a weekday is 107 minutes. The Cabinet Office also found that 40% of Japanese children *log on to the Internet more than two hours a day, and that 8% spend more than five hours a day online. This has led to some serious social and *psychological problems. Heavy Internet users become *obsessed with staying online and @develop an *addiction to games, social media sites, and free communication systems such as LINE. The various *adverse effects of such addictions have been reported in most developed countries. Many young addicts suffer (2) headaches and sleep disturbances such as *insomnia. They fail to maintain normal weight *due to eating irregularities. And many are more likely to experience emotional distress, isolation, anxiety, and depression. A British study suggests a clear link between excessive Internet use (3) lower self-esteem. Those young people who spend more than four hours a day looking at a screen are particularly *vulnerable to mental *disorders. Several related studies conducted in China make clear the effects of Internet use on brain structure. One study has shown that *volume @losses were seen in the *gray matter areas of Internet addicts' brains. These areas are involved in people's ability to develop *empathy and compassion for others. Another Chinese study used MRI scans to look at the brains of Internet-addicted teenagers and found significant damage in the *white-matter nerve fibers connecting the brain areas governing emotions, decision-making, and self-control. Similar (4) can be seen in the brains of heavy alcohol and drug users. 2. a-bil-i-ty 3. access 4. va-ri-e-ty 5. in-tro-duce アイウエ アイ アイウエ アイウ () cell phone: ## 1. ( survey: drastic: 極端な log on : アクセスする obsessed with~: ~に夢中になる addiction: insomnia: I due to~: ~のため volume: disorder: # U empathy: # white-matter: Japanese Cabinet Office: psychological: 心理的な adverse effects: vulnerable to~: ~になりやすい gray matter: K Я, + ①~④に入れるのに最も適した語をそれぞれ一つずつ選び、その記号で答えなさい。 1 ( with into A to = at) 2 ( from in on = above)

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10 15 3 experimenting with music. Scientists in an English university are They want to know what music makes customers spend money. What they did was to play different kinds of background music in a restaurant. They watched carefully and recorded what happened. They found that customers spent 22 pounds on average when However, if they played soft, classical music, customers spent over 24 pounds. That's 10 percent more! they played pop music. "According to our research, music does affect people's moods. Classical music makes customers feel rich and sophisticated," says 10 Dr. Adrian North from the University of Leicester. "They then buy luxury items, such as appetizers, desserts and coffee." Interestingly, if there was no background music, the customers spent only 21 pounds on average. They spent less because they skipped some of the luxury items. 5 レストランや喫茶店では音楽を流していますね。 あの音楽によって売上に変化はあるのでしょうか。 の科学者が実験を行いました。 その結果は... POINTS James Davis owns the restaurant where the scientists carried out the research. "Sometimes I play what I like, not what the customers like," he says. "After the research, I'll be more careful. I'll use less pop music! Classical music is what I should play." [東京家政大〕 ). ✓ fewer 7 no (5) In the future, James will play more ( 7 pop 1 jazz イギリス ). more scientist 科学者 experiment 実験をする ) music. customer 客 classical spend 使う on average 平均して ☐ 1 本文の内容に合うように,次の (1)~(5) の()に入る最も適切な語句をそれぞれア〜エか ら選びなさい。 (1) The scientists carried out the experiment in a ( 7 university restaurant concert hall (2) They played various kinds of ( 7 games 1 roles (3) Customers bought more ( 7 salads 1 desserts (4) Customers bought ( research 研究 affect 影響する sophisticated 高級な luxury ぜいたくな when they heard classical music. gifts I department store ) luxury items when there was no music. I bigger background music I musical instruments 29 I main courses 2 I rock アエ イ ウエオ 3 (1 0

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