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英語 高校生

英作文の添削をお願いします。😌

[4] Read the instructions and write a well-organized answer in English. (50 points) Virtual reality (VR)* refers to a high-quality simulation of reality created by a computer. Probably the most famous use for VR so far is gaming. But VR has also been used to improve society in various fields such as education, medicine, and engineering. Describe a single specific way that virtual reality can be used to improve society. Explain your idea in detail in about 100 English words. Notes: Virtual reality (VR)*: VR systems use special glasses that completely cover the user's eyes. These glasses show a very realistic picture of a world created by the computer. In addition, the systems can tell when the user moves their head, arms, and sometimes other body parts. So users can control the action by natural movement. Some systems even let users feel like they are touching things. Thus, VR systems can make users feel like they are really in another world. 〔答案〕 I suggest you to simulation with VR. For example, doctors can practice operation. I have the three reasons. First, VR's display is very real. So doctors can do as if real simulation. Second, every one can make simulation software. If you want add patients information to VR and study how to make software, you can make VR software to yourself. Third, medical professors can use VR simulation in lecture. If they do this, Students who want be surgeon in the future will reduce about operation's anxiety. In this way, VR have a lot of possibilities that useful of medical field. For these reasons, I suggest VR simulations.

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英語 高校生

この問題の解き方を教えて欲しいです🙇‍♀️

Ⅰ 次の英文を完成させるために,空所に入る最も適切な文を(A)~(D) より選び、その記号をマー クせよ。 ( ) He describes it is a state of ideal experience that can be brought about by tasks that have clear goals and provide immediate feedback. ack() Chess and basketball players, dancers, climbers, and assembly line workers can all experience flow while deeply engaged in their activities. Flow happens at a point of balance between boredom and frustration. (3) On the other hand, if the challenge is too high relative to the individual's skill level, frustration becomes likely. The flow state sets in when the challenge level of the activity meets the skill level of the person. In this sense, flow is related to what we call "fun." () For example, climbers will move on to ascend more demanding rock formations, and chess players will seek to play against more skillful opponents. ✓ (A) One of its defining characteristics is the loss of the sense of self and time because absorption in the task at hand is so complete. (B) Flow, as famously investigated by Mihaly Csikszentmihalyi, is a mental state characterized by deep absorption during challenging activities. (C) Moreover, as our skills improve in the activity, we seek to increase the challenge in order to keep experiencing flow. (D) If an activity provides a level of challenge that is too low relative to the skill level of the person, it becomes boring,

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