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英語 高校生

(21)の答えが3になるのがなんでか少し分からないです…わかる方いますか??

(21) (22) (23) Any Change? Long ago, humans did not use money. Because they often could not produce everything that they needed, they traded some of their goods for goods made by others. Gradually, the goods that they exchanged were replaced by cash. For hundreds of years, metal coins and paper bills that can be exchanged for goods and services have been produced. Cash is convenient for many people because it is easy to carry. At the same time, though, it ( 21 ). Another disadvantage is that criminals have been able to produce fake coins and bills. In the middle of the 20th century, plastic credit cards were introduced. They had security features to prevent them from being used by anyone except their owners. At first, their use was limited to wealthy people. Over time, however, they became ( 22 ). In the last few years, apps for smartphones that can be used in the same way as credit cards have also become popular. Because of this, some people are suggesting that we may soon see the end of cash. Supporters of a "cashless" society in which all payments are made electronically argue that it would have several benefits. For example, people would not have to worry about keeping their wallets safe. However, some people are concerned that they might be unable to pay for the things they need because of a software error or a broken smartphone. Moreover, some people do not have bank accounts or credit cards, so their only option is to use coins and bills. ( 23 ), it seems as though societies will continue to use cash. 1 can be lost or stolen can be recycled 1 thinner and lighter 3 harder to use 1 For now 2 Until then 2 4 2 4 3 is used for shopping online is understood by almost everyone more colorful and exciting more widely available With luck 4 By contrast

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英語 高校生

4行目の42パーセントがなぜ42になるのか分かりません。教えてください。

6 グラフと英文について問いに答えなさい。もの K There has been growth in the sales of computer and video game units in the United States for the past 12 years. Perhaps the largest growth was between [ ] and [ ], when the sales of computer and video game units increased about 42 percent. After 1998, there has been a steady increase in the sales except in ts sold than in []. In 2006, the US computer were fewer units [], when there were to and video game software sales grew six percent. none od oals U.S. Computer and Video Game DOLLAR Sales Growth orond noologa ORA 8.0 7.0 vien.n 7.0 -7.4 7.1 7.0 s or saoby 6.0 5.0 14.0 13.0 2.6-- 2.0 1.0 速読問題 43NTO 3.7. mouter and vi 4.8 computer STR. STEST 5.5-5.6... 6.1 【目標時間 5分 】 Talouno A-43 (関東学院大) (各4点) SMOO simsbine 320.0 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 0.0 .noitonitys asgougnal ) Jonitzs „299sugnal artito e Year oqe sdb 10 Ilse Tho bollbl ti jeste sdo tir 1. 本文の空所に入る年の最も適切な順番を示した組み合わせを1つ選びなさい。 idal ① 1996-1997-2004-2005 regorin 2 1996 - 1997 - 2005 - 2004 3 1997 - 1998 - 2004 - 2005 to nl241997 - 1998 - 2005 - 2004 gablesqa gnirlismoe orbi xim yam yod 10 mi 10 ogsugnal assinoloo 2. 本文の内容に一致するように、次の質問に対する最も適切な答えを1つ選びなさい。 no senso que parve pegeuren enorget to sum gels Sie wer From this article, how high would the bar for 2006 for the total number of W morb 100 98 10qa amepad slenIA video games be? Approximately the same height as 2005. 2 Shorter than 2005. 3 Taller than 2005. 033ghel to vio 4 tell. It is impossible to go this fod Bhixe ed or go sew tadi sesugn tell. a los ama zagsugnal sviten od on T srit ni nosloga asw dojdw.raimoƆ bollas syaugmel och tarb bisa quong 002 【2 スニング なさい。英文は2度読まれます。 Fived

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